It’s no secret that Nokia has left behind a illustrious legacy in the imaging department. For decades, as its phones grew more despicable, its cameras grew in stature and phones became better cameras. It’s strange to think that on its twilight, it produced a phone which is for sure one of the best smartphone cameras to date, and certainly the highest res. (808).
So it is not a surprise that it is one area where the company is using its prowess, even after losing hold of its smartphone division to Microsoft. It is back with a bang with its new unconventional, virtual reality camera called the Ozo.
It even carries the tinge of non-conformity. The spherical shaped gadget carries 8 shutter sensors carrying 8 megapixel resolution, with 8 microphones. This allows you to get 3D multi-directional audio/video capture for VR headsets such as Oculus Rift and Google Cardboard in real-time.
There is also better software which negates the need to pre-assemble a panoramic image, an innovative solution which saves time and cost. It weighs just about 6 pounds. The sensors are placed symmetrically, just about an inch far from each other.
The target markets include the media, film and advertising industries. That’s another way of saying that it will NOT come cheap.
Nokia has announced that it will arrive in the fourth quarter of this year, and is clearly aimed at professionals but if you have a knack for collecting expensive toys, you’re welcome too.
Manufactured in Finland, the Ozo is the first in the line of upcoming devices from Nokia to fall under the “digital media solutions” category. It comes at a time when the VR business is booming and is in its nascent stages. That’s quite unlike the traditional Nokia approach of neglecting the competition, like it did in 2007 but it better be late than never.