Tuesday, 4 August 2015

Nokia Has Announced the Ozo Virtual Reality Camera for Pros

It’s no secret that Nokia has left behind a illustrious legacy in the imaging department. For decades, as its phones grew more despicable, its cameras grew in stature and phones became better cameras. It’s strange to think that on its twilight, it produced a phone which is for sure one of the best smartphone cameras to date, and certainly the highest res. (808).
So it is not a surprise that it is one area where the company is using its prowess, even after losing hold of its smartphone division to Microsoft. It is back with a bang with its new unconventional, virtual reality camera called the Ozo.
It even carries the tinge of non-conformity. The spherical shaped gadget carries 8 shutter sensors carrying 8 megapixel resolution, with 8 microphones. This allows you to get 3D multi-directional audio/video capture for VR headsets such as Oculus Rift and Google Cardboard in real-time.
OZO-PRESS-PHOTO-05.0
There is also better software which negates the need to pre-assemble a panoramic image, an innovative solution which saves time and cost. It weighs just about 6 pounds. The sensors are placed symmetrically, just about an inch far from each other.
The target markets include the media, film and advertising industries. That’s another way of saying that it will NOT come cheap.
Nokia has announced that it will arrive in the fourth quarter of this year, and is clearly aimed at professionals but if you have a knack for collecting expensive toys, you’re welcome too.
Manufactured in Finland, the Ozo is the first in the line of upcoming devices from Nokia to fall under the “digital media solutions” category. It comes at a time when the VR business is booming and is in its nascent stages. That’s quite unlike the traditional Nokia approach of neglecting the competition, like it did in 2007 but it better be late than never.

Friday, 7 November 2014

Technology in Sports

Technology in Sports

The world of sport is continually changing over the years, and the use of technology is just one of those areas that has made an impact on many sports in the modern day. One criticism of the use of technology is that it can slow down the speed of the game, but on the other hand for many people it makes watching it more enjoyable to see the correct decisions being made.

Assisting the Umpires / Referees

Most professional sports in the United States have long used instant replay and other high-tech aids to help referees make the right call. Gridiron has used video replay systems to check referees' calls for
many years. Basketball referees use replay systems to make sure players are shooting within the time allotted by the shot clock. In international cricket, the third umpire has been used, one sitting off the ground with access to TV replays of certain situations (such as disputed catches and boundaries) to advise the central umpires. The umpires out on the field are in communication via wireless technology with the other umpire. The third umpire is also asked to adjudicate on run out decisions, which he makes without consultation with the two central umpires. One sport that has resisted the use of high-tech assistance is soccer/football. Replays could be used to decide off-side decisions, whether a ball passes over the goal line, and clarify penalty decisions.

Hawk-Eye Technology


Hawk-eye is the name of a computer and camera system which traces a ball's trajectory. It is being used in international cricket and tennis, and many other sports are also looking at making use of this technology. The system is also being trailed in soccer as part of the goal line assessment. The Premier League of Football in the UK has agreed to the introduction of goal-line sensors after being given approval by football's rule-makers. The system being developed by the UK company Hawk-Eye, would give a definitive decision on whether the ball had crossed the line. The Hawk Eye uses a camera taking 600 frames a second on the goal-line, with the information is analyzed by computer and sent to the referee's headset or a device on his wrist.

Sport Specific

  • Tennis - it is now standard at the major tennis tournaments for a line review system to be in place, with players given power to review contentious line calls. It is powered by the Hawk-Eye ball tracking system. See more about Hawk Eye for Tennis
  • Soccer / Football - Soccer is looking at joining the 21st century, looking at various technologies for the goal line to determine if the pass passes over the line or not. See more about Football/Soccer Technology
  • Basketball - the NBA uses replay vision to review 'last touch' decisions in the final two minutes of games, and also to determine whether players release the ball before the shot clock expires.
  • Cricket - technology in cricket has been driven by advances in the TV coverage. Things that were once extra information provided by the TV networks are now being incorporated into the decision referral system (DRS), such as hawk-eye and hot spot, and maybe even the old favourite snicko. See more about Cricket Technology.
  • Aussie Rules Football - umpire review system has also been implemented in AFL, with an off field umpire in certain circumstances adjudicating on whether the ball passes over the line or is touched, using video evidence via multiple camera angles. See more about Technology in AFL.
  • Baseball - In 2014 a challenge system was put in place for the MLB to use replays to challenge certain umpiring decisions. See more about Technology in Baseball.
  • Rugby League - The NRL was an early implementer of using the video referee to help adjudicate questionable tries.

computer softwareComputer Software

There are numerous software packages that are designed for fitness and nutrition professionals to organize data and produce reports, ideal for visitors to this site. Here are a couple of packages that come recommended by To pend Sports.
  • Team Beep Test — the most versatile and useful software for conducting and recording results of the bleep / beep test, with results recorded directly onto your computer.
  • BodyByte — a universal standalone computer software program specially developed to comprehensively organize and manage all the information associated with nutrition, training and fitness.